A Game Device called Math Checker

Math Checker is a mathematical game device intended for two players. It was designed to improve the computational skills of the player involving integers, whole numbers, decimals, fractions, radicals and polynomials.

The Game Device. The game makes use of a unique game board and two sets of chips. Each player will use 12 numbered chips whose positions are identified as follows:

           

Chips

Player A

Player

0

(3,1)

(2,4)

1

(2,1)

(3,4)

-2

(4,1)

(1,4)

3

(5,1)

(0,4)

-4

(1,1)

(4,4)

5

(0,1)

(5,4)

6

(2,0)

(3,5)

-7

(3,0)

(2,5)

8

(1,0)

(4,5)

-9

(0,0)

(5,5)

10

(4,0)

(1,5)

-11

(5,0)

(0,5)

Object of the game: To get the higher score to start. Place the numbered chips on each playing side. Determine the first player by tossing a coin. The first player will occupy the playing side with (0,0) coordinate while the second player will occupy the playing side with (5,5) coordinate playing. Each player will move his or her chips alternately. Chips can be moved in any adjacent position as long as it is not occupied. It can be moved forward, backward, sideways, diagonally forward or diagonally backward.

Capturing an opponent. A player can capture an  opponent’s chip when the taken chip is along the line passing through the loop. The taker chip must be able to go around at least one loop and slice towards the position of the chip to be captured without jumping over any other chip along the way 20 capture, the taker chip must land on the position of the opponent’s chip, take off the captured chip, and put it on the takers own pile.

Scoring. The numbers encoded in the chips will be added, subtracted., multiplied or divided depending upon the sign of operation that can be found in the position where the taker chip landed. The taker chip will be the added, minuend, multiplicand or dividend. The captured chip will be the other addend the subtrahend, multiplier or division, Pass is not allowed each player will capture only one chip at a time. As player has the option to choose which Chip to take when there is more than one chip to capture.

End of the game. The game ends when there are no more chips to move or when the thirty minute period ends. The player will add the remaining chips to their scores. Winning. the player with the highest total score wins the game.

The game device in a teaching learning situation. Teacher can use game device an a manipulative instructional material that will promote mastery in performing four fundamental operations involving integers. Fractions, decimals, radicals, and polynomials. Modification will be made when used in a teaching learning situation. During a capture, sign of operation on the game board will be disregards upon the introduction of the new lesson. When the lesson is about addition, the student will add the chips regardless of the sign of operation where the taker chip landed. They will subtract all the chips when the lesson is about subtraction, multiply when the lesson is about multiplication division. After the game computation will be checked, rated and evaluation.

The Game Device in Remedial Classes. Slow learners will be paired with past learners the latter will guide the former.

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